Axis & Allies Europe (1999)
Game: Axis &
Allies Europe (1999 Edition – 2nd Edition updates)
Post-Game 1 Thoughts
The Economic Answer
Germany failed to
solve the economic problem. Combined the Allied forces earned more than twice
what Germany earned. Allied earning at the beginning of the game is 89 IPCs.
Germany earned 40.
Beginning NPC
Allied: 89
Germany: 40
There was only
one way to balance the NPC – take over all Allied Convoy Centers and take over
the ENTIRE Middle East.
Convoy Center
Value: 30 IPCs.
A full convoy would
mean Allied earning was cut to 59. 59 vs. 40 would be much more manageable than
89 vs. 40.
Middle East
Value: 8 IPCs (16 total swing).
The Middle East
would have added 8 IPCs per turn for Germany and the Allies would have had to
pay that directly to Germany, meaning they were losing 8 IPCs per round.
If Germany could
have taken control of all Convoy Centers and the Middle East, the earning would
basically be balanced: 51 vs. 48.
All they would
need at this point would be one or two spaces in USSR and then the game would
be perfectly balanced. Then, anything could happen.
But Germany was never
able to grow economically fast enough. At their peak, they were earning 45 IPCs
and were only taking away 7 IPCs from Allied Convoy Centers.
The Military Answer
Unable to balance
the game economically, Germany had one chance to win the game – take over an
Allied capital city.
Germany’s focus was never on building an invasion force or navy
strong enough to challenge UK. They devoted resources to delaying the Allies in
the Atlantic and to taking over land territories in the Middle East and Eastern
Europe.
They did not have a strong enough force in either location though.
By dividing their forces and trying to win in two locations, they failed to
properly win or secure either.
The Problem with Tanks
One problem with tanks in this edition of the game is that they
defend at 2 instead of the more traditional 3 in other editions of the game.
While Germany has a strong attack force to begin the game, they are unable to
defend new territories taken as well.
Germany was slow moving in this game. They focused on the
Atlantic, the Mediterranean, and the Middle East. They did not properly use
their strong attack forces in the early rounds to weaken USSR. They did not use
their tanks to spread out quickly and earn additional IPCs.
By the time Germany was fighting in Ukraine, USSR’s forces had grown too strong. Germany misused their tanks and had them placed for defense, which was not their strong suit. USSR was able to destroy too many German forces leaving Germany with no means to counterattack.
The Problem with Combined Allied Forces
In this edition of the game, any Allied force in a USSR territory
with a factory can be transferred over and become a USSR unit. Every round USA
and UK built fighters to fly to USSR. Germany had no answer for this. By not
attacking Leningrad early and often, Germany allowed the Allies to consolidate
forces and build a massive air force for USSR. USSR was then able to use these
extra forces to attack and defend.
Lessons for Germany’s Next Game
1. Move faster and keep a single focus. Dividing forces and trying
to fight in too many places only leads to failure in multiple places.
2. Take Leningrad and prevent the Allies from providing USSR with
extra air units.
3. Remember how tanks operate and what their weaknesses are. Don’t
lose them by leaving them in hard to defend locations.
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