Monday, March 10, 2014

A&A Revised Edition - Game 1 Round 10-11 (The End is Nigh)

Axis & Allies - Revised Edition
Game 1 Round 10-11 - The End is Nigh

Game: Axis & Allies (2004 – Revised 20th anniversary edition)

Where Things Stand

This game reached “The Tipping Point” and may have already been decided. The question about when it is time to end a game was raised at the end of the previous post.

The Axis powers have control of the money board. The Allies are able to hold their current territory, but they don’t have the IPCs or units to fight back. Moscow has become surrounded and cut off and undersupplied. The North Atlantic is strongly held and fortified, but that is all. And both Germany and Japan have developed Super Submarines. The UK and USA navies can’t hold out for long.

The End is Nigh. In any other game, the Allies might concede. But this is not a normal game of Axis. This is a game that will last until the bitter end. This is a game to show just how hard it is to reach that final victory condition. This is a game to show that even in losing there are new strategies to attempt and be learned from.

Round 11 – The Fall of Moscow and the USSR

Germany is finally in a place where they are able to attack Moscow. They will need to use their entire air force and all of their tanks to do it. They will have to leave Western Russia and Eastern Europe mostly undefended. They will have to ignore the Allied forces in Norway and Karelia. They will have to stretch themselves thin and it will be a long-shot.

But they have to try. Why? Because it is time to take victory cities. It is time to limit the Allies to one strategy and only one place to truly fight – the North Atlantic. This game is over, and Germany needs to enforce its will.

Is this the right time for the attack? That is an interesting and important question. Japan is actually controlling the game in terms of IPCs and NPC growth. They have USA cut of in the Pacific and have captured most of USSRs territories. If Germany and Japan were playing as true partners, it might be a smarter move to let Japan slowly chip away at USSR and Germany should spend all their resources on a navy to fight in the North Atlantic and new units to possibly invade Karelia and Norway.

But this is not an even partnership and Germany wants their share in the glory of war and wants to take the Victory City for themselves. If this game were more even, this sort of division between partners could prove costly. But in this game the Axis seem so far ahead, and Germany wants their share of the final victory, so they proceed with the invasion of Russia.

The battle of Moscow is hardly decided and Germany does not have any clear advantage, but they want this victory and they are determined to try, no matter what.


The luck of the dice is on their side, as it has been for most of the game, and it looks like this should just do it for the Allies and for this game.


Continued Axis Dominance

Japan asserts their naval strength and cuts off USA from the Pacific.


They now have the resources and units to attack Western USA, Alaska and Canada.

They also have additional navy near India and can build an invasion force and take Africa from UK.


 Japan has navy to spare and can send extra ships to help fight in the Atlantic.


 The New World Order

What the world looks like with most all of Asia, the Middle East, and Europe under Axis control.



National Production Chart Results
End of Round 9 – End of Round 11

Total IPCs (earned & saved)
End of Round 9
End of Round 10
End of Round 11
NPC
End of Round 9
End of Round 10
End of Round 11
USSR
11
13
0
USSR
12
12
4
Germany
33
32
54
Germany
44
42
46
UK
22
23
24
UK
22
24
24
Japan
52
51
58
Japan
51
51
55
USA
37
46
37
USA
37
37
37

Totals:
Allies
70 / 82 / 61
Totals:
Allies
71 / 73 / 65

Axis
85 / 83 / 112

Axis
95 / 93 / 101

Current Winner: Axis (+6 NPC Rounds 9-11)

Victory Conditions (Major Victory +4 Victory Cities):
Allies: -2
Axis: +2
1. Calcutta
2. Moscow

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