Axis &
Allies - Revised Edition
Game
1 Round 10-11 - The End is Nigh
Game: Axis & Allies (2004 – Revised 20th anniversary
edition)
Where
Things Stand
This game reached “The Tipping Point” and may have already been
decided. The question about when it is time to end a game was raised at the end
of the previous post.
The Axis powers have control of the money board. The Allies are able to
hold their current territory, but they don’t have the IPCs or units to fight
back. Moscow has become surrounded and cut off and undersupplied. The North
Atlantic is strongly held and fortified, but that is all. And both Germany and
Japan have developed Super Submarines. The UK and USA navies can’t hold out for
long.
The End is Nigh. In any other game, the Allies might concede. But this
is not a normal game of Axis. This is a game that will last until the bitter
end. This is a game to show just how hard it is to reach that final victory
condition. This is a game to show that even in losing there are new strategies
to attempt and be learned from.
Round 11 – The Fall of Moscow and the
USSR
Germany
is finally in a place where they are able to attack Moscow. They will need to
use their entire air force and all of their tanks to do it. They will have to
leave Western Russia and Eastern Europe mostly undefended. They will have to
ignore the Allied forces in Norway and Karelia. They will have to stretch
themselves thin and it will be a long-shot.
But
they have to try. Why? Because it is time to take victory cities. It is time to
limit the Allies to one strategy and only one place to truly fight – the North
Atlantic. This game is over, and Germany needs to enforce its will.
Is
this the right time for the attack? That is an interesting and important
question. Japan is actually controlling the game in terms of IPCs and NPC
growth. They have USA cut of in the Pacific and have captured most of USSRs
territories. If Germany and Japan were playing as true partners, it might be a
smarter move to let Japan slowly chip away at USSR and Germany should spend all
their resources on a navy to fight in the North Atlantic and new units to
possibly invade Karelia and Norway.
But
this is not an even partnership and Germany wants their share in the glory of
war and wants to take the Victory City for themselves. If this game were more
even, this sort of division between partners could prove costly. But in this
game the Axis seem so far ahead, and Germany wants their share of the final
victory, so they proceed with the invasion of Russia.
The
battle of Moscow is hardly decided and Germany does not have any clear
advantage, but they want this victory and they are determined to try, no matter
what.
The luck of the dice is on their side, as it has been for most of the game, and it looks like this should just do it for the Allies and for this game.
Continued Axis Dominance
Japan asserts their naval strength and cuts off USA from the Pacific.
They also have additional navy near India and can build an invasion force and take Africa from UK.
Japan has navy to spare and can send extra ships to help fight in the
Atlantic.
The New World Order
What the world looks like with most all of Asia, the Middle East, and Europe under Axis control.
What the world looks like with most all of Asia, the Middle East, and Europe under Axis control.
National
Production Chart Results
End
of Round 9 – End of Round 11
Total IPCs (earned & saved)
|
End of Round 9
|
End of Round 10
|
End of Round 11
|
NPC
|
End of Round 9
|
End of Round 10
|
End of Round 11
|
USSR
|
11
|
13
|
0
|
USSR
|
12
|
12
|
4
|
Germany
|
33
|
32
|
54
|
Germany
|
44
|
42
|
46
|
UK
|
22
|
23
|
24
|
UK
|
22
|
24
|
24
|
Japan
|
52
|
51
|
58
|
Japan
|
51
|
51
|
55
|
USA
|
37
|
46
|
37
|
USA
|
37
|
37
|
37
|
Totals:
|
Allies
|
70 / 82 / 61
|
Totals:
|
Allies
|
71 / 73 / 65
|
||
Axis
|
85 / 83 / 112
|
Axis
|
95 / 93 / 101
|
||||
Current Winner: Axis (+6 NPC
Rounds 9-11)
|
Victory
Conditions (Major Victory +4 Victory Cities):
Allies: -2
Axis: +2
1. Calcutta
2. Moscow
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